Book contents
- Frontmatter
- Contents
- List of Figures
- Notes on Contributors
- Acknowledgements
- Preface: Life in the Post Pandemic Age
- Dedication
- 1 Introduction: Complexities, Compromises and Complicities
- 2 Against the Grain: Women Film Practitioners and Theorists Talk Creative Practice and Theory
- 3 Married to the Eiffel Tower: Notes on Love, Loss and Knowledge
- 4 Creativity and Neoliberalism: Between Autonomy, Resistance and Tactical Compliance
- 5 Tactical Compliance and the Persistence of Elsaesser
- 6 Storytelling and Game Playing
- 7 Autonomy and the Other Woman: Queer Active Agency and Postcolonial Expectations
- 8 From Neolithic to Neoliberal
- 9 First-person Expression on ‘Non-Western’ Screens: China as a Case Study
- 10 Scholarly Exploration of the Creative Process: Integrating Film Theory and Practice
- 11 Teaching Practice as Theory: Guerrilla Filmmaking
- 12 Baits of Falsehood: The Role of Fiction in Documentary or From Untheorised Practice to Unpractised Theory
- 13 Repented: A Creative Intersemiotic Translation
- Notes on Repented
- 14 How do you see me? The Camera as Transitional Object in Diasporic, Domestic Ethnography
- 15 ‘Shut Your Hole, Girlie. Mine's Making Money, Doll’: Creative Practice-Research and the Problem of Professionalism
- 16 Feminist ‘Pensive-creative Praxis’ and Irigaray: A Porous, Dialogical Encounter
- 17 The Paths of Creation, or How Can I Help my Dybbouk to Get Out of Me?
- 18 ‘We Want to Kill Boko Haram’: Reflections on the Photographic Representation of Children in a Displacement Camp
- 19 Between ‘Counter-movement’ (Ingold) and ‘Living with Ghosts’ (Demos)
- 20 Screen Memories: A Video Essay on Smultronstället/Wild Strawberries
- Index
6 - Storytelling and Game Playing
Published online by Cambridge University Press: 17 October 2020
- Frontmatter
- Contents
- List of Figures
- Notes on Contributors
- Acknowledgements
- Preface: Life in the Post Pandemic Age
- Dedication
- 1 Introduction: Complexities, Compromises and Complicities
- 2 Against the Grain: Women Film Practitioners and Theorists Talk Creative Practice and Theory
- 3 Married to the Eiffel Tower: Notes on Love, Loss and Knowledge
- 4 Creativity and Neoliberalism: Between Autonomy, Resistance and Tactical Compliance
- 5 Tactical Compliance and the Persistence of Elsaesser
- 6 Storytelling and Game Playing
- 7 Autonomy and the Other Woman: Queer Active Agency and Postcolonial Expectations
- 8 From Neolithic to Neoliberal
- 9 First-person Expression on ‘Non-Western’ Screens: China as a Case Study
- 10 Scholarly Exploration of the Creative Process: Integrating Film Theory and Practice
- 11 Teaching Practice as Theory: Guerrilla Filmmaking
- 12 Baits of Falsehood: The Role of Fiction in Documentary or From Untheorised Practice to Unpractised Theory
- 13 Repented: A Creative Intersemiotic Translation
- Notes on Repented
- 14 How do you see me? The Camera as Transitional Object in Diasporic, Domestic Ethnography
- 15 ‘Shut Your Hole, Girlie. Mine's Making Money, Doll’: Creative Practice-Research and the Problem of Professionalism
- 16 Feminist ‘Pensive-creative Praxis’ and Irigaray: A Porous, Dialogical Encounter
- 17 The Paths of Creation, or How Can I Help my Dybbouk to Get Out of Me?
- 18 ‘We Want to Kill Boko Haram’: Reflections on the Photographic Representation of Children in a Displacement Camp
- 19 Between ‘Counter-movement’ (Ingold) and ‘Living with Ghosts’ (Demos)
- 20 Screen Memories: A Video Essay on Smultronstället/Wild Strawberries
- Index
Summary
I am thinking there is an opportunity for a new game. It is the TEF wars. It runs like this: pick a character, a bouncy Mario-style avatar of a university of your choice. At level 1 your goal is to pick up as many NSS points as you can. However, you cannot hold them all in your backpack if you have too many REF stars. Even so you need REF stars to get you through the QAA hoops, because only they can give you that extra jump height and agility. Other avatars seek to steal your REF stars and shorten the life of your NSS points. But you can win or steal armour from the competing avatars too. If you have many REF stars you can join in a tribe. Joining a tribe gives you access to gold and dark matter which can increase your resilience and you are less likely to die. At all times you are seeking to protect, train and grow your Tneduts, Tneduts give you life, nutrition and NSS stars. You must give them tools, spells and increase their magic powers. You and your Tneduts lives are linked. If you thrive they do too. When they are trained as wizards they go out into Krow, and you get a life boost. When they are happy in Krow, they gain star dust for themselves and for you.
Once you have achieved level 1, you need to change your game strategy for level 2. You need to collect Measures, these come in different forms, but regularly mutate. Some contain hexes, so be careful, they can freeze you and lay you open to attack. If you are lucky you will have enough to NSS points to convert to TEF stars. If you are in the same tribe TEF and REF stars combine in a shield wall that is unbreakable except by Hegemony. If you spend too much time obtaining Measures, you will drop your REF stars and lose TEF points. Once you have gained enough star dust, spells and the right Measures – not the hexes – you progress to level 3.
Your task at level 3 is to change Hegemony. This is risky as Hegemony holds all the Measures. So you need to capture some hexes without them damaging you. You will need to power up your TEF and REF stars to ignite the transforming cauldron.
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- Publisher: Edinburgh University PressPrint publication year: 2020