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23 - Example: Shubik Auction II

Erich Prisner
Affiliation:
Franklin University Switzerland
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Summary

Prerequisites: Chapters 8, 12, 16, 22, and 10.

In this chapter we look at this simultaneous game with randomness, and we discuss connections to games with nonperfect and incomplete information. This is a continuation of Chapter 10, where we saw that knowing in advance the maximum number of moves results in a disappointing optimal solution, where the player who will not have the last move will not even start bidding. What happens if the number of bidding rounds is finite but unknown? Or if the number of rounds is finite, but after every move the game could randomly end?

Possible Sudden End

In SHUBIK AUCTION, the player with the last move will bid and the other will pass immediately. What happens if we don't know in advance which player has the last move? Assume there is a maximum number of rounds, and assume that the game can terminate after each round with probability p. This makes the game fairer, more interesting, and, as we will see, more profitable for the auctioneer.

SHUBIK AUCTION(A, B, n, p) Two players, Ann and Beth, bid sequentially for an item, with bids increasing by increments of $10. The item has a value of A for Ann and B for Beth. The game ends if one player passes, i.e., fails to increase the bid, or after Ann and Beth complete the nth bidding round. There is a third way the game could end: after every bid, the game may terminate with probability p. After the game ends, both players pay their highest bids, but only the player with higher final bid gets the item.

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Publisher: Mathematical Association of America
Print publication year: 2014

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  • Example: Shubik Auction II
  • Erich Prisner, Franklin University Switzerland
  • Book: Game Theory Through Examples
  • Online publication: 05 October 2014
  • Chapter DOI: https://doi.org/10.5948/9781614441151.024
Available formats
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  • Example: Shubik Auction II
  • Erich Prisner, Franklin University Switzerland
  • Book: Game Theory Through Examples
  • Online publication: 05 October 2014
  • Chapter DOI: https://doi.org/10.5948/9781614441151.024
Available formats
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To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Example: Shubik Auction II
  • Erich Prisner, Franklin University Switzerland
  • Book: Game Theory Through Examples
  • Online publication: 05 October 2014
  • Chapter DOI: https://doi.org/10.5948/9781614441151.024
Available formats
×