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Unlimited Replays. By William Gibbons. Oxford: Oxford University Press, 2018.

Published online by Cambridge University Press:  17 August 2020

Abstract

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Type
Book Review
Copyright
Copyright © The Society for American Music 2020

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References

1 Donnelly, K. J., Gibbons, William, and Lerner, Neil, eds. Music in Video Games: Studying Play (New York: Routledge, 2014)CrossRefGoogle Scholar; Cheng, William, Sound Play: Video Games and the Musical Imagination (Oxford: Oxford University Press, 2014)CrossRefGoogle Scholar.

2 Austin, Michael, Music Video Games: Performance, Politics, and Play (New York: Bloomsbury Academic, 2016)Google Scholar; Collins, Karen, Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (Cambridge: MIT Press, 2008)CrossRefGoogle Scholar; Collins, Karen, Playing with Sound: A Theory of Interacting with Sound and Music in Video Games (Cambridge: MIT Press, 2013)CrossRefGoogle Scholar.

3 Katz, Mark, Capturing Sound: How Technology has Changed Music, rev. ed. (Berkeley: University of California Press, 2010), 174, 154CrossRefGoogle Scholar.