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Simulations: Urban Fiscal Crisis

Published online by Cambridge University Press:  12 May 2020

Marcus D. Pohlmann*
Affiliation:
Rhodes College

Extract

Purpose

I wish to describe a role-playing simulation, as opposed to an educational game. A game normally has an elaborate set of rules and requires participants to function within the logic of its own reality. A role-playing simulation, on the other hand, allows the participants to maintain their own personalities and values as they interact within far more general roles and rules, creating a unique reality each time. The goal of this particular simulation is to overcome a public policy problem within a simulated political environment.

Type
Research Article
Copyright
Copyright © American Political Science Association 1974

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References

Bibliography

Henderson, Thomas and Foster, John, Urban Policy Game (New York: Wiley, 1978).Google Scholar
Walcott, Charles and Walcott, Anne, Simple Simulations (Washington, D.C.: American Political Science Association, 1976).Google Scholar
Woodworth, James and Gump, Robert, Camelot: A Role-Playing Simulation for Political Decision Making (Homewood, III.: Dorsey, 1982.)Google Scholar
Simulations and Games (Beverly Hills: Sage) Simulations/Gaming/News (Moscow, Idaho) Teaching Political Science (Beverly Hills: Sage).Google Scholar
Henderson, Thomas and Foster, John, Urban Policy Game (New York: Wiley, 1978).Google Scholar
Walcott, Charles and Walcott, Anne, Simple Simulations (Washington, D.C.: American Political Science Association, 1976).Google Scholar
Woodworth, James and Gump, Robert, Camelot: A Role-Playing Simulation for Political Decision Making (Homewood, III.: Dorsey, 1982.)Google Scholar
Simulations and Games (Beverly Hills: Sage) Simulations/Gaming/News (Moscow, Idaho) Teaching Political Science (Beverly Hills: Sage).Google Scholar