Wearables for Transdisciplinary Movement and Computing
Wearable technologies play an important role in innovations in fields intersecting movement and computing, fuelled by research across many disciplines. This special section of Wearable Technologies will gather research focusing on areas of wearable technology, for accessing movement data used in analysis or embodied interface design, and targeting applications in Performing Arts, Entertainment, Sports, Education and Human-Computer Interaction.
The International Conference on Movement and Computing (MOCO) and its community develops computational technology to support and understand human movement practice (e.g., computational analysis). The MOCO community also welcomes the study of movement as a means of interacting with computers (e.g., human-computer and human-machine interfaces). This requires an interdisciplinary understanding of movement that ranges from biomechanics to embodied cognition and the phenomenology of bodily experience.
As an extension of MOCO, this special collection bridges the two creative communities of art and science and bolsters the innovative nature of MOCO’s transdisciplinary community of academics and practitioners. Novel technology, methodologies, and perspectives described in this special collection will provide cross-cutting opportunities in broader wearable technology practices.
This special section focuses on research in wearable technologies for transdisciplinary movement and computing research and practices.
Special Issue Editor: Dr Antonia Zaferiou, Stevens Institute of Technology, USA
Research Article
Collectively playable wearable music: Practice-situated approaches to participatory relational inquiry
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- Wearable Technologies / Volume 3 / 2022
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- 24 February 2022, e2
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DeviceD: Audience–dancer interaction via social media posts and wearable for haptic feedback
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- Wearable Technologies / Volume 3 / 2022
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- 18 February 2022, e3
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Evaluation of the power deficit of elderly people during stair negotiation: Which joints should be assisted at least by an exoskeleton and with what amount?
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- Wearable Technologies / Volume 3 / 2022
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- 25 March 2022, e4
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Capture and express, question and understand: Gloves in gestural electronic music performance
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- Wearable Technologies / Volume 3 / 2022
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- 05 May 2022, e5
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Wearables in sociodrama: An embodied mixed-methods study of expressiveness in social interactions
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- Wearable Technologies / Volume 3 / 2022
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- 13 June 2022, e10
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Effort inference and prediction by acoustic and movement descriptors in interactions with imaginary objects during Dhrupad vocal improvisation
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- 05 July 2022, e14
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Designing felt experiences with movement-based, wearable musical instruments: From inclusive practices toward participatory design
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- Wearable Technologies / Volume 3 / 2022
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- 17 August 2022, e19
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