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X - Intersection Testing

Published online by Cambridge University Press:  05 June 2012

Samuel R. Buss
Affiliation:
University of California, San Diego
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Summary

This chapter discusses issues in intersection testing and describes algorithms for intersecting rays with geometric objects. Intersection testing is one of the fundamental algorithms used in ray tracing, which usually requires intersecting a large number of rays against a large set of geometric objects. For this reason, it is often the case that the bulk of the computational time required for ray tracing is spent on intersection testing. Intersection testing has other applications besides ray tracing (for e.g., in motion planning and collision detection).

Intersection testing is a large and diverse field. In this chapter, we discuss only some of the first topics, namely, intersecting rays against simple geometric objects. We only briefly discuss methods such as bounding boxes and bounding spheres and global pruning methods such as octtrees and binary space partitioning. More information on intersection testing can be found in the book (Möller, and, Haines, 1999), which has two chapters devoted to this topic, including numerous references to the literature. The Graphics Gems volumes also contain many articles on intersection testing. For additional reading suggestions, see the end of this chapter.

Two important goals need be kept to in mind when designing software for intersection testing. The first design goal concerns accuracy and robustness. Clearly, it is important that the algorithms be accurate; even more so, the algorithms need to be free from occasional errors that may make visible artifacts, such as holes, or cause an occasional inconsistency in intersection status.

Type
Chapter
Information
3D Computer Graphics
A Mathematical Introduction with OpenGL
, pp. 257 - 271
Publisher: Cambridge University Press
Print publication year: 2003

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  • Intersection Testing
  • Samuel R. Buss, University of California, San Diego
  • Book: 3D Computer Graphics
  • Online publication: 05 June 2012
  • Chapter DOI: https://doi.org/10.1017/CBO9780511804991.011
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  • Intersection Testing
  • Samuel R. Buss, University of California, San Diego
  • Book: 3D Computer Graphics
  • Online publication: 05 June 2012
  • Chapter DOI: https://doi.org/10.1017/CBO9780511804991.011
Available formats
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Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Intersection Testing
  • Samuel R. Buss, University of California, San Diego
  • Book: 3D Computer Graphics
  • Online publication: 05 June 2012
  • Chapter DOI: https://doi.org/10.1017/CBO9780511804991.011
Available formats
×