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XI - Radiosity

Published online by Cambridge University Press:  05 June 2012

Samuel R. Buss
Affiliation:
University of California, San Diego
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Summary

Radiosity is a global lighting method that tracks the spread of diffuse light around a scene. As a global lighting method, it attempts to simulate the effect of multiple light reflection. Unlike basic ray tracing, which tracks only the specular transport of light, radiosity tracks only the diffuse transport of light.

The goal of a radiosity algorithm is to calculate the illumination levels and brightness of every surface in a scene. As an example, consider a scene of a classroom with fluorescent light fixtures, painted walls, a nonshiny tile floor, and desks and other furniture. We assume that there are no shiny surfaces, and thus no significant amount of specular light reflection. All the light in the room emanates originally from the ceiling lights; it then reflects diffusely from objects in the room, especially from the walls and floor, providing indirect illumination of the entire room. For instance, portions of the floor underneath the desk may have no direct illumination from any of the lights; however, these parts of the floor are only partly shadowed. Likewise, the ceiling of the room receives little direct illumination from the overhead lights but still is not dark. As a more extreme case, the bottom sides of the desk tops are partly shadowed but are certainly not completely dark: they are illuminated by light reflecting off the floor.

Type
Chapter
Information
3D Computer Graphics
A Mathematical Introduction with OpenGL
, pp. 272 - 288
Publisher: Cambridge University Press
Print publication year: 2003

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  • Radiosity
  • Samuel R. Buss, University of California, San Diego
  • Book: 3D Computer Graphics
  • Online publication: 05 June 2012
  • Chapter DOI: https://doi.org/10.1017/CBO9780511804991.012
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  • Radiosity
  • Samuel R. Buss, University of California, San Diego
  • Book: 3D Computer Graphics
  • Online publication: 05 June 2012
  • Chapter DOI: https://doi.org/10.1017/CBO9780511804991.012
Available formats
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Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Radiosity
  • Samuel R. Buss, University of California, San Diego
  • Book: 3D Computer Graphics
  • Online publication: 05 June 2012
  • Chapter DOI: https://doi.org/10.1017/CBO9780511804991.012
Available formats
×