Book contents
- Frontmatter
- Dedication
- Contents
- Contributors
- Acknowledgments
- Introduction
- Chapter 1 Learning Game Disciplines
- Chapter 2 Communication for Stronger Learning Game Design
- Chapter 3 Instructional and Gaming Elements
- Chapter 4 Story for Learning and Gaming
- Chapter 5 Authenticity in Learning Games
- Chapter 6 Design Better Games
- Chapter 7 Bridging the Gap from Design to Implementation
- Chapter 8 Integrating Games into Learning Environments
- Chapter 9 Multidisciplinary Learning Game Development Method
- Chapter 10 Game Review Criteria
- Chapter 11 Game Review
- Chapter 12 Development Methods
- Chapter 13 Game Review
- Chapter 14 Development Methods
- Chapter 15 Game Review
- Chapter 16 Development Methods
- Chapter 17 Game Review
- Chapter 18 Development Methods
- Chapter 19 Game Review
- Chapter 20 Development Methods
- Chapter 21 Game Review
- Chapter 22 Development Methods
- Chapter 23 Game Review
- Chapter 24 Development Methods
- Index
Chapter 22 - Development Methods
Procurement Fraud Indicators
Published online by Cambridge University Press: 05 May 2015
- Frontmatter
- Dedication
- Contents
- Contributors
- Acknowledgments
- Introduction
- Chapter 1 Learning Game Disciplines
- Chapter 2 Communication for Stronger Learning Game Design
- Chapter 3 Instructional and Gaming Elements
- Chapter 4 Story for Learning and Gaming
- Chapter 5 Authenticity in Learning Games
- Chapter 6 Design Better Games
- Chapter 7 Bridging the Gap from Design to Implementation
- Chapter 8 Integrating Games into Learning Environments
- Chapter 9 Multidisciplinary Learning Game Development Method
- Chapter 10 Game Review Criteria
- Chapter 11 Game Review
- Chapter 12 Development Methods
- Chapter 13 Game Review
- Chapter 14 Development Methods
- Chapter 15 Game Review
- Chapter 16 Development Methods
- Chapter 17 Game Review
- Chapter 18 Development Methods
- Chapter 19 Game Review
- Chapter 20 Development Methods
- Chapter 21 Game Review
- Chapter 22 Development Methods
- Chapter 23 Game Review
- Chapter 24 Development Methods
- Index
Summary
Abstract
The Procurement Fraud Indicators game was designed to serve as an experiential learning game for acquisition professionals. The game immediately follows a two-hour online learning module about procurement fraud indicators made available by the Defense Acquisition University. The procurement fraud indicators course was selected to be enhanced by a game because it represented a content area filled with ethical and shades of grey types of decision making. The game was designed to provide learners an opportunity to practice the skills they learned during the preceding module by presenting them with varied situations and scenarios in which they are tasked with identifying and categorizing procurement fraud indicators.
Introduction
In 2007, the Defense Acquisition University (DAU), a U.S. Department of Defense Corporate University, launched three distinct games initiatives as it moved toward a performance-based learning framework. The first initiative involved DAU’s two hundred formal resident and online courses. Each of DAU’s courses is part of a certification requirement that the entire Acquisition Technology & Logistics (AT&L) workforce must complete to remain certified. DAU quickly realized that games within this initiative would be very specific to the context and content and would require custom development with a focus on ensuring a learner could perform the tasks related to the content presented with each course. DAU’s second games initiative was on the opposite end of the spectrum. It involved core competencies related to acquisition, but so generic that context might be less important. Games within this second initiative would be casual games – small, easy to play games that anyone in any AT&L career field could be successful playing.
- Type
- Chapter
- Information
- Design and Development of Training GamesPractical Guidelines from a Multidisciplinary Perspective, pp. 486 - 494Publisher: Cambridge University PressPrint publication year: 2014