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15 - Collision Detection

Published online by Cambridge University Press:  05 April 2013

John J. Uicker
Affiliation:
University of Wisconsin, Madison
Bahram Ravani
Affiliation:
University of California, Davis
Pradip N. Sheth
Affiliation:
University of Virginia
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Summary

Introduction

Through simulation of multibody systems as explained in the preceeding chapters, we can solve a variety of useful problems with no further enhancement. However, with the methods explained so far, we still lack the capability to simulate collisions, either between moving bodies or between a single moving body and its fixed surroundings. Simulation software developed strictly with the formulae presented so far assumes that a moving body may simply pass through others with no interference or impact. Clearly, this can benefit from enhancement.

Collision or contact between bodies cannot be detected unless it is through computations relating the geometries of the bodies’ surfaces. Therefore, we must have accurate geometric shapes for all bodies for which collisions are to be considered, and in as much detail and accuracy as we wish to monitor their possible contact. We need data for vertices, edges, and surfaces, and we need to distinguish the material from the exterior sides of such surfaces. Therefore, we need solid models of the bodies to be considered. Either constructive solid geometry (CSG) or boundary representation (B-Rep) or hybrid combinations may be considered, but wire-frame data are not sufficient.

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Publisher: Cambridge University Press
Print publication year: 2013

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References

Cameron, S., “Enhancing GJK: Computing Minimum and Penetration Distances between Convex Polyhedra,” International Conference on Robotics and Automation, April, 1997.
Gilbert, E. G., Johnson, D. W., and Keerthi, S. S., “A Fast Procedure for Computing the Distance Between Complex Objects in Three-Dimensional Space,” IEEE Journal of Robotics and Automation, vol. 4, no. 2, April, 1988, pp. 193–203.CrossRefGoogle Scholar
Mäntylä, M., An Introduction to Solid Modeling, Computer Science Press, Rockville, MD, 1988.Google Scholar

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  • Collision Detection
  • John J. Uicker, University of Wisconsin, Madison, Bahram Ravani, University of California, Davis, Pradip N. Sheth, University of Virginia
  • Book: Matrix Methods in the Design Analysis of Mechanisms and Multibody Systems
  • Online publication: 05 April 2013
  • Chapter DOI: https://doi.org/10.1017/CBO9781139032339.016
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  • Collision Detection
  • John J. Uicker, University of Wisconsin, Madison, Bahram Ravani, University of California, Davis, Pradip N. Sheth, University of Virginia
  • Book: Matrix Methods in the Design Analysis of Mechanisms and Multibody Systems
  • Online publication: 05 April 2013
  • Chapter DOI: https://doi.org/10.1017/CBO9781139032339.016
Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Collision Detection
  • John J. Uicker, University of Wisconsin, Madison, Bahram Ravani, University of California, Davis, Pradip N. Sheth, University of Virginia
  • Book: Matrix Methods in the Design Analysis of Mechanisms and Multibody Systems
  • Online publication: 05 April 2013
  • Chapter DOI: https://doi.org/10.1017/CBO9781139032339.016
Available formats
×