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1 - Introduction

Published online by Cambridge University Press:  05 June 2012

John Maynard Smith
Affiliation:
University of Sussex
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Summary

This book is about a method of modelling evolution, rather than about any specific problem to which the method can be applied. In this chapter, I discuss the range of application of the method and some of the limitations, and, more generally, the role of models in science.

Evolutionary game theory is a way of thinking about evolution at the phenotypic level when the fitnesses of particular phenotypes depend on their frequencies in the population. Compare, for example, the evolution of wing form in soaring birds and of dispersal behaviour in the same birds. To understand wing form it would be necessary to know about the atmospheric conditions in which the birds live and about the way in which lift and drag forces vary with wing shape. One would also have to take into account the constraints imposed by the fact that birds' wings are made of feathers – the constraints would be different for a bat or a pterosaur. It would not be necessary, however, to allow for the behaviour of other members of the population. In contrast, the evolution of dispersal depends critically on how other conspecifics are behaving, because dispersal is concerned with finding suitable mates, avoiding competition for resources, joint protection against predators, and so on.

In the case of wing form, then, we want to understand why selection has favoured particular phenotypes. The appropriate mathematical tool is optimisation theory.

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Publisher: Cambridge University Press
Print publication year: 1982

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  • Introduction
  • John Maynard Smith
  • Book: Evolution and the Theory of Games
  • Online publication: 05 June 2012
  • Chapter DOI: https://doi.org/10.1017/CBO9780511806292.002
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  • Introduction
  • John Maynard Smith
  • Book: Evolution and the Theory of Games
  • Online publication: 05 June 2012
  • Chapter DOI: https://doi.org/10.1017/CBO9780511806292.002
Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Introduction
  • John Maynard Smith
  • Book: Evolution and the Theory of Games
  • Online publication: 05 June 2012
  • Chapter DOI: https://doi.org/10.1017/CBO9780511806292.002
Available formats
×