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3 - Development Traps and Coordination Games

Published online by Cambridge University Press:  05 September 2012

Bruce Wydick
Affiliation:
University of San Francisco
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Summary

Just then there was a strong wind. It blew Toad's list out of his hand. The list blew high up into the air. Help! Cried Toad. “My list is blowing away. What will I do without my list?” “Hurry!” said Frog. “We will run and catch it.” “No!” shouted Toad. “I cannot do that.” Why not?” asked Frog. “Because,” wailed Toad, “running after my list is not one of the things that I wrote on my list of things to do.”

– Arnold Lobel, Frog and Toad Together

ECONOMIC DEVELOPMENT, AS we know it, is a relative newcomer to human society. For most of history, the world languished in a kind of economic limbo. Centuries after the early Roman era, world per capita income hardly changed, lingering around $400 per year in both the rich and poor areas of the world. (Ironically, for centuries it remained slightly higher in what is now considered the “developing world.”) The world economy was dormant, technological change was slow, and advances in human welfare were virtually imperceptible, bringing to mind the ageless and changeless millennia of J. R. R. Tolkien's Middle Earth. By the time of the Renaissance, however, per capita income in Europe slowly began to grow – to around $700 by 1500, creeping to $1,100 by the eve of the Industrial Revolution, the beginning of a spectacular economic takeoff.

What finally got the economic ball rolling? The answer, according to many, was the Big Push.

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Publisher: Cambridge University Press
Print publication year: 2007

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