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4 - A Dialectic of Obsolescence? The Sega Saturn as a Residual Platform

Published online by Cambridge University Press:  21 November 2020

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Summary

Abstract

This chapter looks at how the imaginaries surrounding a commercially obsolesced ‘cult’ platform—the Sega Saturn—are reactivated and imbued with ‘residual’ value in the present. It takes as its starting point the media archaeological idea that obsolesced technologies, once liberated from their commercial contexts, are freed up for aesthetic experimentation. I argue that this media archaeological ‘impulse’ is often shot through with a ‘dialectic of obsolescence’ that hesitates between wanting to fetishize and salvage media history. In order to unpick this dialectic, I analyse the residual afterlife of the Sega Saturn's cancelled ‘flagship’ title, Sonic X-treme, by looking at fan attempts to revive the videogame in the present.

Keywords: archives, obsolescence, vapourware, fan revival, Sega, nostalgia

In the introduction to this book, I discussed media archaeology as an approach to historical description that, broadly defined, rejects teleology in favour of a ‘non-linear’ conception of media history. Media archaeology is, however, often shot through with a contradictory desire to make both a ‘poetics’ and ‘fetish’ of obsolesced technologies (cf. Elsaessser, 2016: 47). That is, media archaeology is motivated on the one hand by something of a ‘disinterested’ aesthetic impulse to liberate outmoded technologies from the grip of planned obsolescence (Elsaesser, 2016: 335). Practitioners of media archaeology—be they researchers or artists—often seek to ascribe aesthetic value to technologies no longer defined by their economic utility but instead by their apparent uselessness. Yet, on the other hand, media archaeology often ‘digs up’ ostensibly weird and forgotten technologies without adequately justifying its methodological and analytical purposes for doing so (cf. Nooney, 2013). Thomas Elsaesser (2016: 354) argues that media archaeology's propensity to ‘go against the grain’ of history is a symptom of and response to the dizzying pace of technological development in the present. He writes,

media archaeology, despite the brave calls for going against the grain, for making a last stand against the tyranny of the new, for digging into the past in order to discover there an as yet unrealized future, nonetheless does not escape our culture's most prominent pathology: the need to preserve the past, to fetishize ‘memory’ and ‘materiality’ in the form of trauma and loss, even as we lose faith in history and make our lives every [sic] more dependent on the ‘virtual’.

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Publisher: Amsterdam University Press
Print publication year: 2019

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