Skip to main content Accessibility help
×
Hostname: page-component-5c6d5d7d68-vt8vv Total loading time: 0.001 Render date: 2024-08-08T18:18:50.889Z Has data issue: false hasContentIssue false

I - Unleashing Players

Published online by Cambridge University Press:  22 January 2021

Get access

Summary

Game and its modification

Because of the open-ended creative freedom that players experience with the game, The Sims has universal appeal like no other game franchise. We thank players everywhere for their creativity, sense of humor and strong sense of community that has made The Sims the cultural phenomenon it is today. (Nancy Smith, President of The Sims Label, quoted in Electronic Arts press release, ‘The Sims celebrates 100 million sold worldwide’)

The Sims is a curious computer game. Originally published in 2000 by Electronic Arts, it has since become a global crossover hit and a cultural phenomenon. It has been termed a strategic life-simulation, a lifestyle simulator, an IKEA game and a virtual doll's house where the player's task is to provide little AI-controlled humanoid characters, called the ‘Sims’, with a house, household items and furnishings, and follow the daily activities of these pixellated people. The Sims also looks and feels like an exceptional game: its actual gameplay consists of orchestrating the Sims’ everyday lives by directing their paths, choices and relationships. It is especially untypical in the context of mainstream games and game genres. Nevertheless, due to the accessibility of its thematic and gameplay, The Sims has attracted millions of players worldwide, among them a number of people who, prior to its introduction, were not involved in playing digital games at all. It has been an unexpected success story – a conclusion that can also be deciphered from the press release excerpt above. Interestingly enough, even after a decade since its introduction, it is still not rivalled by any other game titles of the same design or composition. In other words, its success has not yet been duplicated (Croal 2008).

One of the main reasons why The Sims resists being categorised as a regular game is its design: it features subject matter, ways of interaction, characters and viewpoints that cannot be straightforwardly identified to replicate the militarised masculinity often regarded to epitomise the field of digital games. By militarised masculinity Kline et al. (2003, 247-248) refer to a self-amplifying cultural channel or ‘groove’ which interactive gaming has cut out for itself mainly by concentrating on game design practices that produce strongly gender-coded scenarios of war, conquest and combat.

Type
Chapter
Information
Players Unleashed!
Modding The Sims and the Culture of Gaming
, pp. 9 - 36
Publisher: Amsterdam University Press
Print publication year: 2012

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×