Skip to main content Accessibility help
×
Hostname: page-component-84b7d79bbc-g5fl4 Total loading time: 0 Render date: 2024-07-31T21:17:32.328Z Has data issue: false hasContentIssue false
This chapter is part of a book that is no longer available to purchase from Cambridge Core

Chapter 25 - Weird Lotteries

from Part I - Activities and Problem Statements

James Tanton
Affiliation:
Merrimack College
Get access

Summary

Winning Cake

A large group of people play an unusual lottery in the hopes of winning a cake. All write on a piece of paper their name and a positive integer greater than or equal to 1. All the entries are then collected and sorted through. If two or more people enter the same number, they are disqualified from the lottery. Only the unique numbers submitted are considered. The highest unique number wins, and the prize is that fraction of the cake! Thus if someone wins with the number 20 they win one twentieth of the cake and no one else will receive any cake. If you were to play this game, what strategy would you employ?

Comment. Try playing this game multiple times to experiment with alternative strategies. Cupcakes make good prizes.

Unexpected Winner

Some students write their names on individual ballots and place them into a hat. The professor selects one ballot at random to determine the winner of a fabulous chocolate cake. However, the professor suddenly makes this surprising announcement: “I am going to wait two minutes before announcing the name of the winner. No-one, except me of course, knows who has won the fabulous cake. You have no way of guessing who the winner could be, and it will remain that way for the next two minutes. The name of the winner will be a complete surprise to you all. John has won the cake.”

Type
Chapter
Information
Solve This
Math Activities for Students and Clubs
, pp. 65 - 66
Publisher: Mathematical Association of America
Print publication year: 2001

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

  • Weird Lotteries
  • James Tanton, Merrimack College
  • Book: Solve This
  • Online publication: 05 June 2012
  • Chapter DOI: https://doi.org/10.5948/UPO9781614441069.026
Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

  • Weird Lotteries
  • James Tanton, Merrimack College
  • Book: Solve This
  • Online publication: 05 June 2012
  • Chapter DOI: https://doi.org/10.5948/UPO9781614441069.026
Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Weird Lotteries
  • James Tanton, Merrimack College
  • Book: Solve This
  • Online publication: 05 June 2012
  • Chapter DOI: https://doi.org/10.5948/UPO9781614441069.026
Available formats
×