Skip to main content Accessibility help
×
Hostname: page-component-78c5997874-s2hrs Total loading time: 0 Render date: 2024-11-19T13:22:51.595Z Has data issue: false hasContentIssue false

7 - Musical Play and Video Games

from PART II - CRITICAL PERSPECTIVES

Published online by Cambridge University Press:  05 September 2016

Tim Summers
Affiliation:
Royal Holloway, University of London
Get access

Summary

In the last chapter, we discussed interaction as a quality that distinguishes video games from sibling moving-image fiction media such as film and television. Games share this interactivity with musical performance, for which it is a prerequisite for musical output; as schoolteachers are fond of saying when reprimanding unruly students, ‘instruments don't make sounds on their own’. We will deal with theories about play more generally in the epilogue, but first, this chapter explores the intersection of musical play and game play. I here consider the senses and situations in which to play video games is to play music.

Musical Interfaces and Musical Performance

As we saw with Loom (1990) in Chapter 3, it is not uncommon for games to involve virtual musical (especially instrumental) performance. In Loom, the players’ musical activity is part of their interface with the game world and it is an unavoidable part of the gameplay. One cannot play Loom without playing music. Throughout the video game landscape, there are many more examples of such musical interaction. Perhaps one of the most famous incarnations of musical performance as a game interface is in The Legend of Zelda: Ocarina of Time (1998). The hero, Link, plays the titular instrument, directed by the player using pitch-assigned buttons on the gamepad. Much like Loom, the player learns particular melodies from other characters throughout the game, which, when played by Link, have certain effects, such as calling the hero's horse, changing day to night, prompting rain and so on. To play the song in question, the player does not need accurate rhythms – it is only the order of pitches that is required – nevertheless, once a recognized pitch sequence is input (representing the first part of the melody), almost like an auto-correction system in a word processor, Link will subsequently play the melody with the correct timing and complete the tune that the player began.

One might cynically view the musicality of the Zelda ocarina as entirely irrelevant to the game mechanic – it might as well be a random string of button-presses. Two aspects of the game counteract this perspective.

Type
Chapter
Information
Publisher: Cambridge University Press
Print publication year: 2016

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×