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Digit-distance Mastermind

Published online by Cambridge University Press:  01 August 2016

David Ginat*
Affiliation:
Science Education Department, Tel-Aviv University, Tel-Aviv 69978, Israel email: ginat@post.tau.ac.il

Extract

Games arouse enthusiasm and present challenge. Mathematical games add a form of scientific discovery. The beauty of mathematical games lies in the challenge of discovering patterns hidden in a (sometimes very simple) set of playing rules. Once a pattern is identified, the triumph of discovery brings the satisfaction of mental achievement and the joy of defeating an opponent. When the games can be programmed and colourfuUy demonstrated on a computer, the sense of satisfaction can expand even further.

Type
Articles
Copyright
Copyright © The Mathematical Association 2002

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References

1. Cormen, T. H., Leiserson, C. E., and Rivest, R. L., Introduction to algorithms, McGraw-Hill (1990).Google Scholar
2. Schoenfeld, A. H., Learning to think mathematically: Problem solving, metacognition, and sense making in mathematics. In Grouws, D. A. (ed.), Handbook of research on mathematics teaching and learning, Macmillan (1992).Google Scholar