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Decisions from experience: Competitive search and choice in kind and wicked environments

Published online by Cambridge University Press:  01 January 2023

Renato Frey*
Affiliation:
Behavioral Science for Policy Lab, Princeton University, USA, and Department of Psychology, University of Basel, Switzerland
*
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Abstract

Information search is key to making decision from experience: exploration permits people to learn about the statistical properties of choice options and thus to become aware of rare but potentially momentous decision consequences. This registered report investigates whether and how people differ when making decisions from experience in isolation versus under competitive pressure, which may have important implications for choice performance in different types of choice environments: in “kind” environments without any rare and extreme events, frugal search is sufficient to identify advantageous options. Conversely, in “wicked” environments with skewed outcome distributions, rare but important events will tend to be missed in frugal search. One theoretical view is that competitive pressure encourages efficiency and may thereby boost adaptive search in different environments. An alternative and more pessimistic view is that competitive pressure triggers agency-related concerns, leading to minimal search irrespective of the choice environment, and hence to inferior choice performance. Using a sampling game, the present study (N = 277) found that solitary search was not adaptive to different choice environments (M = 14 samples), leading to a high choice performance in a kind and in a moderately wicked environment, but somewhat lower performance in an extremely wicked environment. Competitive pressure substantially reduced search irrespective of the choice environment (M = 4 samples), thus negatively affecting overall choice performance. Yet, from the perspective of a cost-benefit framework, frugal search may be efficient under competitive pressure. In sum, this report extends research on decisions from experience by adopting an ecological perspective (i.e., systematically varying different choice environments) and by introducing a cost-benefit framework to evaluate solitary and competitive search — with the latter constituting a challenging problem for people in an increasingly connected world.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
The authors license this article under the terms of the Creative Commons Attribution 3.0 License.
Copyright
Copyright © The Authors [2020] This is an Open Access article, distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Figure 0

Figure 1: Exemplary decision problems for each of the three implemented choice environments. The diamonds and circles above the distributions depict the expected values (EV) of the higher-EV (H) and lower-EV (L) options, respectively. The numbers indicate the differences between the distributions’ EVs. The full set of decision problems is depicted in Figure A1.

Figure 1

Figure 2: Simulation analysis for the three implemented choice environments. The curves show the predicted choice proportions of the options with the higher EV (H), based on three different sensitivities for choosing the option with the higher experienced sample mean (Hexp), and for different sample sizes ranging from 2 to 20. The simulation analysis was run for 1,000 experiments (each involving 30 participants), and aggregated across all eight decision problems in each choice environment (see Figure A1). Solid lines depict the average choice proportions and the dotted lines the mean proportions ± 1 SD across all 1,000 simulation runs.

Figure 2

Figure 3: Sample size as a function of search mode (solitary vs. competitive), and separately for the three different choice environments. Histograms (i.e., the horizontal bars) depict the average sample sizes per participant (i.e., aggregated across the eight trials). The horizontal lines depict the posterior means for each combination of environment and search mode (resulting from the Bayesian mixed-effects models), with the red shaded areas representing 95% highest density intervals (HDI).

Figure 3

Figure 4: Average-cost curves of all participants, separately for the three environments and solitary and competitive search. The expected rewards for different sample sizes (up to 20 samples) were determined based on the simulation analysis displayed in Figure 2. Average costs per expected reward were computed based on participants’ actual costs in terms of the time needed for each sample. The black circles with numbers depict different sample sizes, and the black lines the mean average-cost curve of participants in the respective experimental condition. In the kind environment (green lines), the curves form vertical lines because increasing search only resulted in additional costs, but did not increase expected rewards. Conversely, in the moderately (orange) and extremely (red) wicked environments, increasing search led to higher expected rewards. In the solitary condition, these curves initially declined for small sample sizes, indicating that the ratio between search costs and expected rewards improved up to a certain point (i.e., lowest point on each participant’s curve). In contrast, in the competitive condition there was virtually no such decline, indicating that the relatively higher search costs for extensive search were not outweighed by the increases in expected rewards. Diamonds represent participants’ positions on their idiosyncratic average-cost curves (small jitter added, particularly so for the kind environment).

Figure 4

Figure 5: Proportion of choices of the options with higher EV (H), as a function of search mode (solitary vs. competitive), and separately for the three different choice environments. Histograms (i.e., the horizontal bars) depict the proportion of H-choices aggregated across trials (i.e., one value per participant). The horizontal lines depict the posterior means for each combination of environment and search mode (resulting from the Bayesian mixed-effects models), with the red shaded areas representing 95% highest density intervals (HDI).

Figure 5

Figure A1: Decision problems of all choice environments. The diamonds and circles above the distributions depict the expected values (EV) of the higher-EV (H) and lower-EV (L) options, respectively. The numbers indicate the differences between the distributions’ EVs. The H-options of the wicked environments have a larger variance than the L-options in half of the decision problems and vice versa in the other half (see Figure A2).

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Figure A2: Expected value (EV) and standard deviation of all choice options in the three different choice environments. The corresponding higher- (H) and lower- (L) EV options of a decision problem are depicted next to each other (kind environment) or connected by a line (wicked environments).

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Figure A3: Ratings of the importance of four strategies that may be pursued in the sampling game. The red horizontal lines depict mean ratings per condition.

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Figure A4: Proportion of choices of the options with higher experienced sample mean (Hexp), as a function of search mode (solitary vs. competitive), and separately for the three different choice environments. Histograms (i.e., the horizontal bars) depict the proportion of Hexp-choices aggregated across trials (i.e., one value per participant). The horizontal lines depict the posterior means for each combination of environment and search mode (resulting from the Bayesian mixed-effects models), with the red shaded areas representing 95% highest density intervals (HDI).

Figure 9

Figure A5: Experienced variance during pre-decisional search, separately for the two search modes and the three conditions. Each horizontal line depicts the mean variance a participant experienced across the eight decision problems. Note that in the kind environment, the experienced variance was close but not equal to 0 (i.e., even in the kind environment there were no safe options with fixed outcomes.)

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Table A1: Summary of decision problems

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Table A2: Sociodemographic information

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Table A3: Bayesian regression analyses

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