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9 - Applications of Game Theory in the Internet of Things

from Part II - Applications

Published online by Cambridge University Press:  13 June 2019

Zhu Han
Affiliation:
University of Houston
Dusit Niyato
Affiliation:
Nanyang Technological University, Singapore
Walid Saad
Affiliation:
Virginia Polytechnic Institute and State University
Tamer Başar
Affiliation:
University of Illinois, Urbana-Champaign
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Summary

The basic definition of Internet of Things (IoT) is introduced. A representative IoT architecture follows as well as the specific resources and services of IoT. Then, the chapter presents a survey on the economic analysis and pricing models for data collection in IoT. The issues include data aggregation and routing, relay selection, congestion management, resource allocation, task allocation, area coverage, and privacy management. Optimal pricing and privacy management for people-centric services in mobile crowdsensing network is next reviewed. Last, the chapter investigates the problem of providing incentives for users to participate in mobile crowdsourcing by applying the rank-order tournament as the incentive mechanism.

Type
Chapter
Information
Game Theory for Next Generation Wireless and Communication Networks
Modeling, Analysis, and Design
, pp. 195 - 257
Publisher: Cambridge University Press
Print publication year: 2019

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