Skip to main content Accessibility help
×
Hostname: page-component-5c6d5d7d68-thh2z Total loading time: 0 Render date: 2024-08-08T20:37:17.611Z Has data issue: false hasContentIssue false

5 - Transmedia Play: Approaching the Possible Worlds of Firefly

Published online by Cambridge University Press:  11 December 2020

Get access

Summary

Abstract

Fan works often continue the legacy of beloved narratives and universes. While the television series Firefly (2002) was cancelled after one season, it still has a loyal fandom that participates in the universe through official transmedia texts, such as graphic novels. However, fan role-playing is another way to immerse oneself in these story worlds, and to expand on them. This chapter focuses on fan role-playing inspired by Firefly, both online, but primarily off-line. The highly transmedial narratives that fan players weave in traditional role-playing (such as the Serenity tabletop) are explored as well as an embodied Firefly live-action role-playing (“LARP”). Through role-playing, fans explore the possibilities and gaps within fictional texts and nostalgically evoke the “worldness” of their favorite texts.

Keywords: Role-playing, game studies, possible world theory, transmedia worlds, play

Virtual Encounters

The sun beams at the hot military airport where the ship Serenity has just landed proudly. The sight of her, a gray beacon against a blue sky, is marvelous, and I take several pictures. Although her thrusters are in bad shape, she still makes a prestigious impression. I walk past the hangar bay, trying to reach the entrance to the landing field. Passing trees and a bridge, I scurry past the long wall that fences off this site from the rest of the world. A virtual world, that is. Everything around me is composed of bricks of data: the trees, the ship, even my virtual self, “Setsuna”, a gothic-styled young woman with long dark hair. The world does not look particularly realistic in terms of graphics, and getting a feel for the camera takes a minute, but then I peek through the pixels and feel at ease, immersed, perhaps.

The ship, a Firefly class vessel, is abandoned, and so is the hangar bay itself. I pass a sign that explains that this digital property has been on sale since March 2012 (Shuftan, 2012). This disconnected role-playing site at Second Life honored the television series Firefly (2002-2003) for five years. Fans had devoted themselves to building this digital space and socializing in it as if they were actually onboard the starship Serenity, but, ultimately, they had enough and left the virtual world. The role-playing adventures of these fans continue on blogs and other media, leaving this hangar bay as a small reminder of their endeavors and their affect towards Firefly.

Type
Chapter
Information
Productive Fandom
Intermediality and Affective Reception in Fan Cultures
, pp. 151 - 198
Publisher: Amsterdam University Press
Print publication year: 2018

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×