Skip to main content Accessibility help
×
Hostname: page-component-848d4c4894-89wxm Total loading time: 0 Render date: 2024-07-07T13:10:44.695Z Has data issue: false hasContentIssue false

II.1 - The basic means of expression

Published online by Cambridge University Press:  26 March 2010

Peter Bøgh Andersen
Affiliation:
Aarhus Universitet, Denmark
Get access

Summary

Computer-based signs

I start my investigation of computer-based signs from the viewpoint of the expression plane, partly because the computer's means of expression are different from other media, partly because the history of linguistics tells us that expression analysis is easier than content analysis. What are the characteristic features of computer-based signs, and in which respects do they differ from other kinds of signs we know?

Handling, transient, and permanent features

The prototypical computer-based sign is composed of three classes of features:

  • A handling feature of a computer-based sign is produced by the user and includes key-press, mouse and joystick movements that cause electrical signals to be sent to the processor. Handling features articulate user actions.

  • A permanent feature of a computer-based sign is generated by the computer. It is a property of the sign that remains constant throughout the lifetime of a sign token, serving to identify the sign by contrasting it to other signs. Permanent features articulate system states into parts.

  • A transient feature of a computer-based sign is also generated by the computer, but unlike permanent features, it changes as the sign token is used. It does not contrast primarily to other signs, but only internally in the same sign, symbolizing the different states in which the sign referent can be. Transient features articulate system transformations.

As our first example, let us look at a version of the game Breakout. The system displays a paddle, a ball and a brick wall. The ball bounces back and forth, and the player must hit it with the paddle.

Type
Chapter
Information
A Theory of Computer Semiotics
Semiotic Approaches to Construction and Assessment of Computer Systems
, pp. 193 - 266
Publisher: Cambridge University Press
Print publication year: 1991

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×