Skip to main content Accessibility help
×
Hostname: page-component-7479d7b7d-8zxtt Total loading time: 0 Render date: 2024-07-13T07:09:18.239Z Has data issue: false hasContentIssue false

4 - Back and Forth Between Logic and Games

Published online by Cambridge University Press:  01 June 2011

Erich Grädel
Affiliation:
RWTH Aachen University
Krzysztof R. Apt
Affiliation:
Universiteit van Amsterdam
Erich Grädel
Affiliation:
Rheinisch-Westfälische Technische Hochschule, Aachen, Germany
Get access

Summary

Abstract

In this chapter we discuss relationships between logic and games, focusing on first-order logic and fixed-point logics, and on reachability and parity games. We discuss the general notion of model-checking games. While it is easily seen that the semantics of first-order logic can be captured by reachability games, more effort is required to see that parity games are the appropriate games for evaluating formulae from least fixed-point logic and the modal µ-calculus. The algorithmic consequences of this result are discussed. We also explore the reverse relationship between games and logic, namely the question of how winning regions in games are definable in logic. Finally the connections between logic and games are discussed for more complicated scenarios provided by inflationary fixed-point logic and the quantitative µ-calculus.

Introduction

The idea that logical reasoning can be seen as a dialectic game, where a proponent attempts to convince an opponent of the truth of a proposition is very old. Indeed, it can be traced back to the studies of Zeno, Socrates, and Aristotle on logic and rhetoric. Modern manifestation of this idea are the presentation of the semantics of logical formulae by means of model-checking games and the algorithmic evaluation of logical statements via the synthesis of winning strategies in such games.

model-checking games are two-player games played on an arena which is formed as the product of a structure and a formula ψ where one player, called the Verifier, attempts to prove that ψ is true in while the other player, the Falsifier, attempts to refute this.

Type
Chapter
Information
Publisher: Cambridge University Press
Print publication year: 2011

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×