Skip to main content Accessibility help
×
Hostname: page-component-7479d7b7d-rvbq7 Total loading time: 0 Render date: 2024-07-10T13:24:47.416Z Has data issue: false hasContentIssue false

VII - Bézier Curves

Published online by Cambridge University Press:  05 June 2012

Samuel R. Buss
Affiliation:
University of California, San Diego
Get access

Summary

A spline curve is a smooth curve specified succinctly in terms of a few points. These two aspects of splines, that they are smooth and that they are specified succinctly in terms of only a few points, are both important. First, the ability to specify a curve with only a few points reduces storage requirements. In addition, it facilitates the computer-aided design of curves and surfaces because the designer or artist can control an entire curve by varying only a few points. Second, the commonly used methods for generating splines give curves with good smoothness properties and without undesired oscillations. Furthermore, these splines also allow for isolated points where the curve is not smooth, such as points where the spline has a “corner.” A third important property of splines is that there are simple algorithms for finding points on the spline curve or surface and simple criteria for deciding how finely a spline must be approximated by linear segments to obtain a sufficiently faithful representation of the spline. The main classes of splines discussed in this book are the Bézier curves and the B-spline curves. Bézier curves and patches are covered in this chapter, and B-splines in the next chapter.

Historically, splines were specified mechanically by systems such as flexible strips of wood or metal that were tied into position to record a desired curve. These mechanical systems were awkward and difficult to work with, and they could not be used to give a permanent, reproducible description of a curve.

Type
Chapter
Information
3D Computer Graphics
A Mathematical Introduction with OpenGL
, pp. 155 - 199
Publisher: Cambridge University Press
Print publication year: 2003

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

  • Bézier Curves
  • Samuel R. Buss, University of California, San Diego
  • Book: 3D Computer Graphics
  • Online publication: 05 June 2012
  • Chapter DOI: https://doi.org/10.1017/CBO9780511804991.008
Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

  • Bézier Curves
  • Samuel R. Buss, University of California, San Diego
  • Book: 3D Computer Graphics
  • Online publication: 05 June 2012
  • Chapter DOI: https://doi.org/10.1017/CBO9780511804991.008
Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Bézier Curves
  • Samuel R. Buss, University of California, San Diego
  • Book: 3D Computer Graphics
  • Online publication: 05 June 2012
  • Chapter DOI: https://doi.org/10.1017/CBO9780511804991.008
Available formats
×