Book contents
- The Cambridge Companion to Video Game Music
- Cambridge Companions to Music
- The Cambridge Companion to Video Game Music
- Copyright page
- Contents
- Figures
- Tables
- Musical Examples
- Contributors
- Preface
- A Landmark Timeline of Video Game Music
- Foreword: The Collaborative Art of Game Music
- Introduction
- Part I Chiptunes
- 1 Before Red Book: Early Video Game Music and Technology
- 2 Chiptune, Ownership and the Digital Underground
- 3 Waveform Wizard: An Interview with Composer Junko Ozawa
- Part II Creating and Programming Game Music
- Part III Analytical Approaches to Video Game Music
- Part IV Realities, Perception and Psychology
- Part V Game Music, Contexts and Identities
- Part VI Beyond the Game
- 24 Producing Game Music Concerts
- Select Bibliography
- Index
2 - Chiptune, Ownership and the Digital Underground
from Part I - Chiptunes
Published online by Cambridge University Press: 15 April 2021
- The Cambridge Companion to Video Game Music
- Cambridge Companions to Music
- The Cambridge Companion to Video Game Music
- Copyright page
- Contents
- Figures
- Tables
- Musical Examples
- Contributors
- Preface
- A Landmark Timeline of Video Game Music
- Foreword: The Collaborative Art of Game Music
- Introduction
- Part I Chiptunes
- 1 Before Red Book: Early Video Game Music and Technology
- 2 Chiptune, Ownership and the Digital Underground
- 3 Waveform Wizard: An Interview with Composer Junko Ozawa
- Part II Creating and Programming Game Music
- Part III Analytical Approaches to Video Game Music
- Part IV Realities, Perception and Psychology
- Part V Game Music, Contexts and Identities
- Part VI Beyond the Game
- 24 Producing Game Music Concerts
- Select Bibliography
- Index
Summary
Chiptune is an underground – and very distinctive – style of lo-fi electronic music that grew from the first generations of video game consoles and home computers in the late 1970s and early 1980s. Over the years, the style has grown in popularity to become the chipscene, a vibrant community of practitioners and fans who create, distribute and consume chip music.
- Type
- Chapter
- Information
- The Cambridge Companion to Video Game Music , pp. 33 - 51Publisher: Cambridge University PressPrint publication year: 2021