Book contents
- Frontmatter
- Dedication
- Contents
- Contributors
- Acknowledgments
- Introduction
- Chapter 1 Learning Game Disciplines
- Chapter 2 Communication for Stronger Learning Game Design
- Chapter 3 Instructional and Gaming Elements
- Chapter 4 Story for Learning and Gaming
- Chapter 5 Authenticity in Learning Games
- Chapter 6 Design Better Games
- Chapter 7 Bridging the Gap from Design to Implementation
- Chapter 8 Integrating Games into Learning Environments
- Chapter 9 Multidisciplinary Learning Game Development Method
- Chapter 10 Game Review Criteria
- Chapter 11 Game Review
- Chapter 12 Development Methods
- Chapter 13 Game Review
- Chapter 14 Development Methods
- Chapter 15 Game Review
- Chapter 16 Development Methods
- Chapter 17 Game Review
- Chapter 18 Development Methods
- Chapter 19 Game Review
- Chapter 20 Development Methods
- Chapter 21 Game Review
- Chapter 22 Development Methods
- Chapter 23 Game Review
- Chapter 24 Development Methods
- Index
- References
Chapter 17 - Game Review
Virtual Dental Implant Trainer
Published online by Cambridge University Press: 05 May 2015
- Frontmatter
- Dedication
- Contents
- Contributors
- Acknowledgments
- Introduction
- Chapter 1 Learning Game Disciplines
- Chapter 2 Communication for Stronger Learning Game Design
- Chapter 3 Instructional and Gaming Elements
- Chapter 4 Story for Learning and Gaming
- Chapter 5 Authenticity in Learning Games
- Chapter 6 Design Better Games
- Chapter 7 Bridging the Gap from Design to Implementation
- Chapter 8 Integrating Games into Learning Environments
- Chapter 9 Multidisciplinary Learning Game Development Method
- Chapter 10 Game Review Criteria
- Chapter 11 Game Review
- Chapter 12 Development Methods
- Chapter 13 Game Review
- Chapter 14 Development Methods
- Chapter 15 Game Review
- Chapter 16 Development Methods
- Chapter 17 Game Review
- Chapter 18 Development Methods
- Chapter 19 Game Review
- Chapter 20 Development Methods
- Chapter 21 Game Review
- Chapter 22 Development Methods
- Chapter 23 Game Review
- Chapter 24 Development Methods
- Index
- References
Summary
Abstract
The Virtual Dental Implant Trainer (VDIT) is a 3-D simulation environment for dental students to practice dental implant surgery procedures. It provides a highly authentic surgery experience for trainees looking to practice techniques learned elsewhere, or for experienced dentists looking to refresh their skills. Because of its focus on being a practice environment, VDIT does not contain many of the instructional design techniques often found in many other training simulations. Furthermore, there is limited use of game elements found in many other serious games. However, given the tasks and emphasis on practice, this is acceptable. With additional effort VDIT could be transitioned into a more effective and engaging instructional environment.
Introduction
The Virtual Dental Implant Trainer (VDIT) is a highly accurate procedural training simulation environment for dentists. VDIT is not intended to be a stand-alone learning experience for those i rst learning how to perform dental implant surgery. Rather, it was specii cally designed to be used in conjunction with other training, or for those seeking a practice environment. These decisions on use greatly affected the game’s design. The remaining sections of this chapter look at the effectiveness of these decisions on VDIT.
- Type
- Chapter
- Information
- Design and Development of Training GamesPractical Guidelines from a Multidisciplinary Perspective, pp. 428 - 436Publisher: Cambridge University PressPrint publication year: 2014