Published online by Cambridge University Press: 05 August 2012
This section, “Games as Designed Experience,” is the result of years of conversation among game developers, educators, media theorists, and indeed most of the authors (at times all three) at venues such as the Games+Learning+Society (GLS) Conference. This section features game developers theorizing about their practice and the social changes suggested by it. Much of this work is motivated by game developers trying to understand their practice in real time. As designers, these authors are mostly outside mainstream educational research discourse. However, they all do educational activities, including teaching university courses on game design, leading workshops for game developers, or just training team members informally on the job.
Many of the essays that make up these chapters have appeared in other venues ranging from Game Developer magazine to academic journals on digital media and learning. As such, their primary audiences include professional game designers, educators, and media theorists. Rather than revamp the pieces for this audience, we chose to leave them relatively intact, hopefully providing a window into the language and value systems that each author brings to his or her work.
To save this book to your Kindle, first ensure no-reply@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.
Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.
Find out more about the Kindle Personal Document Service.
To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.
To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.