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11 - Game theory I: Basic concepts and zero-sum games

Martin Peterson
Affiliation:
Royal Institute of Technology, Stockholm
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Summary

Game theory studies decisions in which the outcome depends partly on what other people do, and in which this is known to be the case by each decision maker. Chess is a paradigmatic example. Before I make a move, I always carefully consider what my opponent's best response will be, and if the opponent can respond by doing something that will force a checkmate, she can be fairly certain that I will do my best to avoid that move. Both I and my opponent know all this, and this assumption of common knowledge of rationality (CKR) determines which move I will eventually choose, as well as how my opponent will respond. Thus, I do not consider the move to be made by my opponent to be a state of nature that occurs with a fixed probability independently of what I do. On the contrary, the move I make effectively decides my opponent's next move.

Chess is, however, not the best game to study for newcomers to game theory. This is because it is such a complex game with many possible moves. Like other parlour games, such as bridge, monopoly and poker, chess is also of limited practical significance. In this chapter we shall focus on other games, which are easier to analyse but nevertheless of significant practical importance. Consider, for example, two hypothetical supermarket chains, Row and Col.

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Publisher: Cambridge University Press
Print publication year: 2009

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