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Chapter 21 - Game Review

Procurement Fraud Indicators

Published online by Cambridge University Press:  05 May 2015

Michael Freeman
Affiliation:
Adayana Government Group
Vance Souders
Affiliation:
BreakAway Games
Talib S. Hussain
Affiliation:
Raytheon BBN Technologies
Susan L. Coleman
Affiliation:
Intelligent Decision Systems, Inc.
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Summary

Abstract

The Procurement Fraud Indicators game is a Web-delivered, Flash®-based 2-D environment for training Department of Defense acquisition professionals on researching and identifying fraud in realistic scenarios. It is intended to provide the practical exercise for application of concepts and knowledge learned during a preceding two-hour online learning module. This practical exercise requires the player to gather information, develop a theory of potential fraud, select appropriate questions for suspected perpetrators, and classify any fraud found. The game employs relatively low technology and highly accessible methods but is effective in meeting its objectives.

Introduction

High-bandwidth, highly realistic 3-D immersive environments are not absolutely necessary for creating effective serious games. What is necessary are purposefully designed learning experiences with clearly dei ned learning objectives.

Even though it is decidedly low technology, Procurement Fraud Indicators (PFI) is a well-designed serious game that includes assigned problems and employs basic feedback for performance. The game is focused within a framework of purposeful design and assessment (Serious Games Showcase and Challenge, 2011).

Type
Chapter
Information
Design and Development of Training Games
Practical Guidelines from a Multidisciplinary Perspective
, pp. 476 - 485
Publisher: Cambridge University Press
Print publication year: 2014

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References

Belanich, J., Sibley, D., & Orvis, K. L. (2004). Instructional Characteristics and Motivational Features of a PC-based Game (ARI Research Report 1822). Alexandria, VA: U.S. Army Research Institute for the Behavioral and Social Sciences.CrossRefGoogle Scholar
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Hill, R., Belanich, J., Lane, H. C., & Core, M. (2006). Pedagogically structured game-based training: Development of the ELECT BILAT simulation. Proceedings of the 25th Army Science Conference. Washington, DC: Assistant Secretary of the Army (Acquisition, Logistics and Technology).Google Scholar
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Serious Games Showcase and Challenge (2011). Website of the Fourth Annual IITSEC Serious Games Showcase and Challenge. Retrieved September 6, 2011 from .

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