Book contents
- Frontmatter
- Dedication
- Contents
- Contributors
- Acknowledgments
- Introduction
- Chapter 1 Learning Game Disciplines
- Chapter 2 Communication for Stronger Learning Game Design
- Chapter 3 Instructional and Gaming Elements
- Chapter 4 Story for Learning and Gaming
- Chapter 5 Authenticity in Learning Games
- Chapter 6 Design Better Games
- Chapter 7 Bridging the Gap from Design to Implementation
- Chapter 8 Integrating Games into Learning Environments
- Chapter 9 Multidisciplinary Learning Game Development Method
- Chapter 10 Game Review Criteria
- Chapter 11 Game Review
- Chapter 12 Development Methods
- Chapter 13 Game Review
- Chapter 14 Development Methods
- Chapter 15 Game Review
- Chapter 16 Development Methods
- Chapter 17 Game Review
- Chapter 18 Development Methods
- Chapter 19 Game Review
- Chapter 20 Development Methods
- Chapter 21 Game Review
- Chapter 22 Development Methods
- Chapter 23 Game Review
- Chapter 24 Development Methods
- Index
- References
Chapter 21 - Game Review
Procurement Fraud Indicators
Published online by Cambridge University Press: 05 May 2015
- Frontmatter
- Dedication
- Contents
- Contributors
- Acknowledgments
- Introduction
- Chapter 1 Learning Game Disciplines
- Chapter 2 Communication for Stronger Learning Game Design
- Chapter 3 Instructional and Gaming Elements
- Chapter 4 Story for Learning and Gaming
- Chapter 5 Authenticity in Learning Games
- Chapter 6 Design Better Games
- Chapter 7 Bridging the Gap from Design to Implementation
- Chapter 8 Integrating Games into Learning Environments
- Chapter 9 Multidisciplinary Learning Game Development Method
- Chapter 10 Game Review Criteria
- Chapter 11 Game Review
- Chapter 12 Development Methods
- Chapter 13 Game Review
- Chapter 14 Development Methods
- Chapter 15 Game Review
- Chapter 16 Development Methods
- Chapter 17 Game Review
- Chapter 18 Development Methods
- Chapter 19 Game Review
- Chapter 20 Development Methods
- Chapter 21 Game Review
- Chapter 22 Development Methods
- Chapter 23 Game Review
- Chapter 24 Development Methods
- Index
- References
Summary
Abstract
The Procurement Fraud Indicators game is a Web-delivered, Flash®-based 2-D environment for training Department of Defense acquisition professionals on researching and identifying fraud in realistic scenarios. It is intended to provide the practical exercise for application of concepts and knowledge learned during a preceding two-hour online learning module. This practical exercise requires the player to gather information, develop a theory of potential fraud, select appropriate questions for suspected perpetrators, and classify any fraud found. The game employs relatively low technology and highly accessible methods but is effective in meeting its objectives.
Introduction
High-bandwidth, highly realistic 3-D immersive environments are not absolutely necessary for creating effective serious games. What is necessary are purposefully designed learning experiences with clearly dei ned learning objectives.
Even though it is decidedly low technology, Procurement Fraud Indicators (PFI) is a well-designed serious game that includes assigned problems and employs basic feedback for performance. The game is focused within a framework of purposeful design and assessment (Serious Games Showcase and Challenge, 2011).
- Type
- Chapter
- Information
- Design and Development of Training GamesPractical Guidelines from a Multidisciplinary Perspective, pp. 476 - 485Publisher: Cambridge University PressPrint publication year: 2014